You can then get a good idea of where to fast travel to. A fast travel system is implemented in the game via a built-in subway. Make a habit of opening up your map and zooming out to see where the mission marker is located. The Ascent is a cyberpunk-themed action role-playing video game developed by Swedish indie. Just be aware that you aren’t able to use fast travel in certain areas, like when underground.Ī final note when using a train or a taxi, The Ascent doesn’t always do a good job of letting you know what’s the best area to travel to in pursuit of an objective. It comes at a cost, though each taxi ride will cost you 1,000 credits. With the taxi unlocked, simply press left on the d-pad and a fast travel menu will appear, allowing you to go to any area of Veles that you’ve already visited. Even better, it’s absolutely free.Īfter making a bit of progress in The Ascent‘s story, however, you also unlock the ability to summon a taxi. You’ll be able to select your destination, reducing your leg work. ![]() Simply go there, wait for a train to arrive, then hop on. a lousy maxi-map, overly spacious areas, limited movement options, fast travel where the. Simply open up your map and look for a red icon – that’s where a train station is located. Read The Ascent reviews from parents on Common Sense Media. If you wanna know what it is, just go get it.As much fun as it is blasting enemies as you move from one place to another in The Ascent, travelling on foot through the same areas again and again does eventually get tiresome.įor that reason you’ll be glad that The Ascent offers two methods of fast travel. The game encourages exploration of its world, why would they tell you exactly what everything is. If at any point, you were talking about the collectibles when you said objectives, then I think you may be acting a bit spoiled. If you want a linear, on-a-rail game, this isn't the game for you. You mentioned nothing about gameplay or plot. You claim the game is in a "raw state," but you only talked about the map UI. I play on Steam, I don't know anything about game pass. If you reach the marker, but, nothing is there, you should be able to deduce that you either need to go up or go down. With the taxi service, every mission is within a mere 2-5 minutes of accessibility. The game absolutely does not need this option. There should be a disclaimer under side quests that state "must complete 'x main mission' first." Agreed. I don't recall the nav system leading me the wrong way and, if it did, it was rare enough for me to not remember over my 30 hours of play. This one seems redundant, this confusing. If you are talking about the chests, then, why on earth should a locked chest divulge it's information at all? Part of the fun is the exploring. It does not "highlight" them, but, it does move the mission marker around so that you can clearly see on the map where you need to go.Īgain, if by objective, you mean missions, it shouldn't have to tell you "what it is" when it literally has the description of the mission directly beside it. If by objectives, you mean missions, then you're correct. quickly travel to the Karakoram for the summer season, and return to Nepal. I don't want a trail, just an indication on the minimap. The rule of thumb has long been to limit the ascent rate to 1,000 feet ( 300. If you don't see the marker, your next stop should probably be the Arcology so you can travel to a different tier. The game literally puts the mission marker next to the area you need to go. If you're walking through an area that has a mission, you'll notice a mission marker on your minimap. I really wanna love The Ascent but the game is in such a raw state, I just cannot enjoy it :( And I don't mean little bugs, I mean crashes, stutters, non-functional invite button etc. On top of that, the Xbox Game pass version is really buggy, especially in co-op. Icons do not indicate if the mission objective/vendor are lower or higher then the player. The game desperately needs a "choose the closest quest" option Side quests that take place in areas where the player currently cannot enter can be started There are places where the navigation system leads the player the wrong way ![]() Hovering over objectives on the map doesn't display what objective is that ![]() Each location you can choose from should have clear markers for what kind of objectives are in each locationĬhoosing objectives does not highlight them on the map Metro / Taxi transportation lacks any indication of where to go to get to the current objective location. ![]() Inability to mark side and main objectives simultaneously These are basic functionalities that are missing from the game: There are clear flaws with the navigation system that make it an absolute chore to use. I feel like instead of enjoying the game I'm wasting time walking back and forth constantly.
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